Thursday, March 27, 2014

Resume



Sarah McNeal
smcneal1939@gmail.com
618-975-6089
Redwood City, CA
http://smcnealart.blogspot.com/

Professional Experience

Character Artist for Sledgehammer Games 2015 to Present
  • Created high poly assets from concept art in Zbrush
  • Used Marvelous Designer to create patterns and basic mesh for high poly assets
  • Used Maya to make low poly assets
  • In charge of getting female characters for Campaign ready for game play(includes creation of clothing, cleaning scans, or bringing in existing items for re-use)
  • Using existing hair styles to create new hair styles in 1940's style for Multiplayer and Single Player
  • Researching props and clothing for 1940's assets, focus on female characters, to maintain historical accuracy as well as appeal.
  • Working with cloth sim to create long coats and skirts
    Creating dead soldiers and civilians for use by the environment team(includes textures, design of basic wounds, bullet holes)
  • Cleaned up scans of real world items, creating low poly assets for use in game and for use with tech
    Used provided tools to quick-rig characters in order to cut down final rigging time
  • Performed mesh reduction and texture atlasing passes in order to achieve target frame rate
  • Created textures in Substance and Photoshop
  • Creating damage, dirt, and wet decal maps for textures
    Associate Environment Artist for Sledgehammer Games 2014-2015
  • Created sci-fi and near future props and textures based on examples of real world items
  • Created props and textures from art received from concept artists
  • Integrated assets into engine
  • Worked with Game Designers to create props based on game needs
  • Built LODs and atlased textures to reduce draw call
  • Striped down decal layers and reduced polycount in order to achieve target frame rate


3d Artist/ Texture Artist Knowledge Adventure 2008-2014Concept and modeling of 3d environments and props in Maya
Concept and textures for Avatar clothing, props, and pets
Meeting fast paced deadline and small budget for MMO world/Ipad games
Working with assets received from outsource houses to fit our needsFreelance Sculptor 2005-2008
Created costume designs and custom patterns
Creating original sculptures and finished casts

3dmedia Web/Graphic Designer 2004-2005
Met with clients to go over websites Website creation using Flash, Photoshop, and Dreamweaver.
Designed graphics, intros, color schemes, layouts, and logos Advertising


Education
Bachelor of Science in Visual Communications; Concentration- Interactive Media
Kansas State University Graduation Date- July 2005 

CGWorkshops
Fundamentals of Game Asset Creation
Sept 2013

CGWorkShops
Environment Modeling for Games
October 2013

Programs:
Maya
Adobe Photoshop
Substance
Marvelous Designer
Marmoset
Zbrush
3d Studio Max

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